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This report covers four key genres of entertainment - games, movies, music, and television and explores how broadband users act as both consumers and producers of entertainment online.
With an ever-growing array of fan sites and online marketing vehicles, audience behaviors have shifted and millions of entertainment marketing dollars are in flux. Our study helps marketers understand how fans of mass media are engaging in entertainment online and how their actions, comments and home-grown content are shaping the new digital media landscape.
Sections:
Broadband Play
Pull-Based Marketing
Content Creation
Content Creation: User Profiles
June 2007
Number of Tables & Figures: 43
Number of Pages: 42
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