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Topic: Gaming

Gaming examines the amount of time spent on a typical weekday and weekend day playing casual online games and videogames

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$1495

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Netpop | Play: Full Report



This report covers four key genres of entertainment - games, movies, music, and television and explores how broadband users act as both consumers and producers of entertainment online. With an ever-growing array of fan sites and online marketing vehicles, audience behaviors have shifted and millions of entertainment marketing dollars are...

$1295
July 2008

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Netpop | Play: Online Entertainment and New Content Discovery



New and unexpected forms of content are now accessible across millions of websites, bringing expansive opportunities for personal choice and social interactions. This report zeroes-in on entertainment online, examining the content, sites and behaviors that shape how entertainment is experienced on the Web. Almost 1300 Netpop respondents (N=1284) answered...

$1295
July 2008

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Netpop | Play: Entertainment Content, Media & Devices in the Digital Age



With content no longer tethered to particular a medium, device or location, advertisers and business leaders cope with an increasingly complex web of consumer choices and behaviors. Devices proliferate, access is anywhere and content is set free to be enjoyed where ever and when ever… or so the story...

$495

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Netpop | Play: Broadband Play



Today's media landscape is virtually unrecognizable from what it was a generation ago. We are facing a proliferation of media channels and devices, many of them created or enabled by the Internet. This statistical "snapshot" pictures how broadbanders allocate their spare time, including what media-related activities are done, from where...

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Time Spent Playing Videogames on Typical Weekend Day

Time Spent Playing Videogames on Typical Weekend Day



Percent who spend between no time and 8 hours or more playing videogames on a typical weekend day

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Time Spent Playing Casual Online Games on Typical Weekday

Time Spent Playing Casual Online Games on Typical Weekday



Percent who spend between no time and 8 hours or more playing casual online games on a typical weekend day

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Time Spent Playing Casual Online Games on Typical Weekday

Time Spent Playing Casual Online Games on Typical Weekday



Percent who spend between no time and 8 hours or more playing casual online games on a typical weekday

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Time Spent Playing Casual Games Online on Typical Weekday

Time Spent Playing Casual Games Online on Typical Weekday

Time Spent Playing Casual Games Online on Typical Weekday



Percent who spend between no time and 8 hours or more playing casual games online (e.g., card games, puzzles, word games) on a typical weekday
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