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Topic: Traditional Sources

Traditional sources for learning about new entertainment content include programming guides, browsing in a retail store, event sponsorships and magazines, TV and newspapers

year: country: vertical market:

$1495
June 2007

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Netpop | Play: Full Report



This report covers four key genres of entertainment - games, movies, music, and television and explores how broadband users act as both consumers and producers of entertainment online. With an ever-growing array of fan sites and online marketing vehicles, audience behaviors have shifted and millions of entertainment marketing dollars are...

$1295
July 2008

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Netpop | Play: Online Entertainment and New Content Discovery



New and unexpected forms of content are now accessible across millions of websites, bringing expansive opportunities for personal choice and social interactions. This report zeroes-in on entertainment online, examining the content, sites and behaviors that shape how entertainment is experienced on the Web. Almost 1300 Netpop respondents (N=1284) answered...

$495
June 2007

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Netpop | Play: Pull-Based Marketing



Whereas traditional media "pushed" content to passive audiences, the Internet enables audiences to actively "pull" the content they want, when and where they want it. Comparing the use of online sources with offline sources and analyzing sites by category, this report indicates how Broadbanders use and enjoy their favorite entertainment...
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